With an increasing number of enterprises and organizations adopting eLearning, or extending their existing online training programs, eLearning has now become an essential tool for business development. Merely deploying an eLearning solution…
There’s a well known saying that “No man (or woman for that matter) is an island”. Well, your eLearning management system should not be an island either. When it’s used in the…
There sure is a lot of chemistry between us. And I mean it not in the “we are attracted to each other” sense, but in a much more literal sense: we live…
Who doesn’t like things? I know I do. And most of the things I like, from laptops and smartphones to cars and hi-fi speakers are created by the aptly named manufacturing industry.…
During the last 10 years, improvements in mainstream eLearning offerings, widespread availability of broadband connectivity and developments in web technologies have helped make eLearning not just a useful educational tool but also…
Adopting eLearning, settling on some employee training software, and deploying your own enterprise online courses are all big steps towards achieving more efficient, flexible and effective employee training for your organization. As…
Whether a small business or a large chain, and regardless of the rise of e-Shopping, the retail sector remains the front face of the economy. Retail employees, more so than most other…
For all the improvements in communications, business IT, collaboration tools and technology in general, running a productive team remains as hard as it ever was. If anything, it might even be more…
Ever since Old McDonald sold his farm and opened a global fast food empire, franchising has proven a great method for business expansion. Franchisors sell the use of their trademark, and supply…
In the times of yore, when employees looked forward to a lifetime of employment in a company like General Motors and IBM, managers could afford to have their new hires “learn on…
Gamification, the idea of using game-based techniques to increase engagement in a non-gaming activity, might have began as a novelty reserved for web 2.0 social startups, but is now an accepted part…