Gamification, the idea of using game-based techniques to increase engagement in a non-gaming activity, might have began as a novelty reserved for web 2.0 social startups, but is now an accepted part…
Gamification is not all fun and games. Or rather it is, but it’s also a serious business feature that can increase engagement, learner retention and course completion rates, translating to happy users…
Republished from original post on Capterra blog by @rgogos The European eLearning market looks to be in the midst of some big change. Education technology company Edxus Group recently partnered with IBIS…
In this post we’ve put together short descriptions of the top 10 buzzwords in eLearning at the moment: Tin Can, Social Learning, Gamification, mLearning, Tablet learning, Rapid eLearning, Microlearning, Personalization, Blended learning,…